Game

Suppose two types of animals, hawks (aggressive) and doves (peaceful).

Hawk aggressively repels invader of territory, dove yields. If both doves, one leaves with probability 1/21/2. If both are hawks, fight ensures, both injured, at most one will remain in the territory and produce offspring.

Invader
Dove (yy) Hawk (1−y1-y)
Defender Dove 4,44, 4 2,82, 8
Hawk 8,28, 2 1,11, 1

"Single species" population, as both players have same set of strategies, payoff functions satisfy u1(s1,s2)=u2(s1,s2)u_1(s_1,s_2) = u_2(s_1,s_2), game is symmetric.

Describe a mutation, an individual in the population characterized by a particular behavior: type hawk or type dove. Type xx where 0≤x≤10 \leq x \leq 1 (dove with probability xx), hawk with probability 1−x1-x.

Mutation population game:

Population
Dove (yy) Hawk (1−y1-y)
Mutation Dove 4,44, 4 2,82, 8
Hawk 8,28, 2 1,11, 1

The column player is the population, the row player as the mutation chooses its type.

Population is implementing a fixed mixed strategy [yy(Dove), (1−y)(1-y)(Hawk)], behaving with probability yy as a dove, 1−y1-y as a hawk.

Expected payoff of a mutation from a random encounter is

  • 4y+2(1−y)4y + 2(1-y) if it is a dove,
  • 8y+(1−y)8y + (1-y) if it is a hawk,
  • x(4y+2(1−y))+(1−x)(8y+(1−y))x(4y + 2(1-y)) + (1-x)(8y + (1-y)) if of type xx.

Equal payoffs

Population
Dove (yy) Hawk (1−y1-y)
Mutation Dove 4,44, 4 2,22, 2
Hawk 2,22, 2 2,22, 2

In this case the dove strategy (x∗=1x^* = 1) is an evolutionarily stable strategy:

(1−ϵ)u1(x,x∗)+ϵu1(x,x)=y⋅2+(1−y)⋅2<y⋅4+(1−y)⋅2=(1−ϵ)u1(x∗,x∗)+ϵu1(x∗,x)(1-\epsilon) u_1(x, x^*) + \epsilon u_1(x,x) = y \cdot 2 + (1-y) \cdot 2 < y \cdot 4 + (1-y) \cdot 2 = (1-\epsilon) u_1(x^*, x^*) + \epsilon u_1(x^*, x)

| note that ε\varepsilon represents the proportion of mutations |

Notes

  • example of an evolutionary game

References

  1. M. Maschler, E. Solan, and Shmuel Zamir, Game Theory, Cambridge University Press, 2013, p. 187-189.