dove-hawk game
#game_theory
Game
Suppose two types of animals, hawks (aggressive) and doves (peaceful).
Hawk aggressively repels invader of territory, dove yields. If both doves, one leaves with probability . If both are hawks, fight ensures, both injured, at most one will remain in the territory and produce offspring.
| Invader | |||
|---|---|---|---|
| Dove () | Hawk () | ||
| Defender | Dove | ||
| Hawk |
"Single species" population, as both players have same set of strategies, payoff functions satisfy , game is symmetric.
Describe a mutation, an individual in the population characterized by a particular behavior: type hawk or type dove. Type where (dove with probability ), hawk with probability .
Mutation population game:
| Population | |||
|---|---|---|---|
| Dove () | Hawk () | ||
| Mutation | Dove | ||
| Hawk |
The column player is the population, the row player as the mutation chooses its type.
Population is implementing a fixed mixed strategy [(Dove), (Hawk)], behaving with probability as a dove, as a hawk.
Expected payoff of a mutation from a random encounter is
- if it is a dove,
- if it is a hawk,
- if of type .
Equal payoffs
| Population | |||
|---|---|---|---|
| Dove () | Hawk () | ||
| Mutation | Dove | ||
| Hawk |
In this case the dove strategy () is an evolutionarily stable strategy:
| note that represents the proportion of mutations |
Notes
- example of an evolutionary game
References
- M. Maschler, E. Solan, and Shmuel Zamir, Game Theory, Cambridge University Press, 2013, p. 187-189.